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'Internal error communicating with the shader compiler process' error is...
How to reproduce:1. Open the attached 'InternalErrorCommunicatingWithShaderCompiler.zip'2. Select 'InternalErrorCommunicatingWithSha... Read more
Crash while rendering terrain in VR
When a project has VR enabled, either with a real HMD or the Mock MHD, attempting to render terrain will result in a crash due to an... Read more
TestRunnerWindow result text is displayed in non-monospace font resultin...
Steps to reproduce:1. Open User-supplied project2. Run EditMode tests3. Select the test "NewTestScriptWithEnumeratorPasses" in the T... Read more
[GPU PLM] Excessive memory usage and crash when having many Light Probe ...
How to reproduce:1. Open the attached 'GPU_PLM_PROBE_ERROR.zip' project2. Open 'ErrorScene' Scene3. Notice that Progressive GPU Ligh... Read more
Shadows appear segmented in the Game View when using "Link FOV to Physic...
At specific angles in the Game View, shadows appear segmented when using a 'physical' camera setup. Steps to reproduce:1. Open the a... Read more
Unity update dialog suggests an older version
Sometimes, when starting the editor, a dialog will popup to recommend to update your version.However, in some cases, it will be reco... Read more
[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene de...
Repro:1) Create new URP (or HDRP) project.2) Add terrain.3) Bake (you can reduce resolution for faster bake times).4) When bake is c... Read more
[HDRP] Debug text displays in the "HD Render Pipeline Wizard" window und...
Some debug text appears over properties name under the "Configuration Checking" section in the "HD Render Pipeline Wizard" window, r... Read more
[ShaderGraph] Exception is thrown when copying node in a group from one ...
Steps to reproduce:1. Download and open attached "f4-bugs" project2. Select "GraphA" in the Project window3. In the Inspector window... Read more
[Camera] Align View to Selected functionality is broken
Steps to reproduce: 1. Download and open the attached project2. In the Hierarchy panel, select the Main Camera game object3. Go to G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes