Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.0b8
2018.2.3f1
Issue ID
1070526
Regression
Yes
Unity crashes in a build when a GameObject has components that belong to the obsolete particle system
Repro steps:
1. Open user attached project
2. Open scene "GameScene"
3. File -> Build and Run
Expected: Build runs normally
Actual: Build crashes after a few seconds
Reproducible with: 2018.2.4f1
Not reproducible with: 2018.1.9f1, 2018.2.0b7, 2018.3.0a9
Notes:
- Couldn't test with previous versions due to some errors being thrown in the project
- Two things necessary for the crash to reproduce:
1. The "GameController" GameObject contains a script component, "BuildPrefabs" that contains a reference (called "Hypnotic Ind 1FX") to a prefab called "HI_fx". This prefab has components that belong to the old, deprecated, particle system.
2. The "GameController" GameObject contains a script component, "Payment". In the Payment class's awake() function, a call is made to a function belonging to the asset store asset called I2 Localization Manager. That function is LocalizationManager.GetTranslation().
- User was able to fix this issue by updating all objects that use the obsolete particle components
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
This is a duplicate of issue #1054584