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[Profiler] Animator.WriteJob time in CPU Usage chart is two times longer...
Reproduction steps:1. Open user's attached project "Enemeter V3.zip" and scene "Compare animation modes"2. Enter Play Mode3. In Game... Read more
Low framerate when looking at GameObjects that are far away from Light P...
How to reproduce:1. Open the attached project "CreateShaderRendererScene.zip"2. Open “Zone3-Raid1-Lighting” Scene (Assets > AVZ &... Read more
Canvas gets shrunk in the Scene view after reopening the project
How to reproduce:1. Open the attached '1342677.zip' project2. Open the 'SampleScene'3. In the Hierarchy select 'Canvas'4. In the Ins... Read more
Automatically generated "[Debug Updater]" GameObject throws errors when ...
How to reproduce:1. Create a new 3D project2. In the Package Manager install Universal RP and the new Input System (switch to it and... Read more
[Android] The first video's frame is drawn after some time when the H.26...
How to reproduce it:1. Open the attached project2. Build and Run it on Android3. Download a "MZ 103" video and click a "Prepare" but... Read more
[WebGL] Build with Live2D plugin fails when building using Command Line ...
How to reproduce:1. Unzip user's project and open Command prompt2. Run command line: [EditorPath]\Unity.exe -quit -nographics -batch... Read more
[XPipeline] RenderPipelineGlobalSettings cannot be unassigned.
Repro steps:1. Open an HDRP or a URP project2. Go to Project Settings > Graphics > HDRP or URP Settings3. Try to unassign the ... Read more
[Input System] .wasPressedThisFrame is false after Thread.Sleep() and In...
Reproduction steps:1. Open attached project "ThreadSleep.zip" and scene "SampleScene"2. Enter Play Mode3. Press keyboard keys rapidl... Read more
Editor's Toolbar is sometimes replaced by a white bar when opening any S...
Steps to reproduce:1. Download and open the project "BarTest.zip"2. Open any Scene in the Assets folder Expected result: Editor's To... Read more
Child Canvas' Sorting Layer is changed to the same value as the parent C...
Reproduction steps:1. Open the user's attached project2. Load SampleScene and enter Play mode3. Select Template GameObject in the Hi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed