Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2020.3
2020.3.7f1
2021.1
2021.2
Issue ID
1341423
Regression
No
[Profiler] Animator.WriteJob time in CPU Usage chart is two times longer than shown in Timeline's Main Thread's Total
Reproduction steps:
1. Open user's attached project "Enemeter V3.zip" and scene "Compare animation modes"
2. Enter Play Mode
3. In Game View, press "Playables ON" button
4. After a few seconds, pause Play Mode
5. In Profiler window, cycle through CPU Usage frames
6. In each frame, observe CPU Usage chart's Animator.WriteJob time
7. In each frame, observe Timeline's Main Thread's Animator.WriteJob time and total time
8. Compare the time logged in CPU Usage, and the times logged in Timeline
Expected result: The CPU Usage chart and Timeline regular and Timeline Total times are the same in every frame
Actual result: In certain frames, the time shown in the CPU Usage chart is twice the size as the one shown in Timeline Total
Reproducible with: 2019.4.29f1, 2020.3.13f1, 2021.1.13f1, 2021.2.0b1
Note:
In 2021.2.0b1, the issue appears to reproduce in every frame
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment