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0
votes
Duplicate

[AssetBundles] In-use SpriteAtlas from a bundle is unloaded when calling...

Asset Bundles

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Dec 20, 2019

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1206854-atlasbundlebug2.zip")2. Open the repro scene ("SampleScene")3. Build th... Read more

3
votes
Won't Fix

2017.4 - 2019.3 Editor UI redraw performance regression

IMGUI

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Dec 19, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f4, 2020.1

Reproduce1. Create a new project2. Open layout "Window > Layouts > Default"3. Open Profiler Window4. Change Profiler from Play... Read more

0
votes
Duplicate

Editor crashes when editing a nested property with EditorGUILayout.Prope...

IMGUI

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Dec 18, 2019

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Version/s: 2019.3, 2020.1, 2020.1.0a16

How to reproduce:1. Open the attached project and select foo_test.asset2. In the Inspector try to change the value of Bar using the ... Read more

1
votes
Duplicate

"The editor layout could not be fully loaded" message is shown when the ...

IMGUI

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Dec 23, 2019

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Version/s: 2020.1.0a15, 2020.1.0a17

To reproduce:1. Open attached project ("case_1207271.zip")2. Observe the Console Expected result: No messages are printedActual resu... Read more

0
votes
Fixed

[HDRP] Game view overlays Scene view when "Post Process Volume" GameObje...

Package: Scriptable Render Pipeline HD

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Dec 24, 2019

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Version/s: 7.1.1

How to reproduce:1. Create a new project using HDRP and Unity 2020.1.0a16 - 2020.1.0a173. Load "SampleScene"2. Open Scene view and G... Read more

0
votes
Fixed

Audio Source Spatial Blend property is ignored when a Rigidbody componen...

Audio

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Dec 17, 2019

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Version/s: 2019.1.0a9, 2019.2, 2019.3, 2019.3.0f3, 2020.1

Steps to reproduce:1. Open the attached project (case_1206115_SpatialBlend.zip)2. Attach a Ridigbody component to "Audio Source" gam... Read more

1
votes
Fixed

Original window doesnt enter fullscreen mode when launching with second ...

Windows

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Dec 27, 2019

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Version/s: 2017.4.36f1, 2018.4, 2019.2.0a5, 2019.3, 2020.1

Reproduction steps:1. Open attached project2. Build and run the project3. Make sure "windowed" is unticked4. Select lower resolution... Read more

0
votes
Fixed

[Package Manager] Package Description text for assets under "My assets" ...

Packman

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Dec 27, 2019

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Version/s: 2019.3.0f4, 2020.1.0a17, 2020.1.0a18

Package Description text under My Assets is clipping for assets that have a long Description. refer attached video. Steps to Repro:1... Read more

0
votes
By Design

Dynamic objects are included in shadowmaps when baking static Reflection...

Progressive Lightmapper

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Dec 20, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0f1, 2020.1

How to reproduce:1. Open "SampleScene" from the attached project2. Open Lighting Settings window3. Click "Generate Lighting" and wai... Read more

2
votes
Fixed

[TMP] Dropdown UI element throws an exception and doesn't work when 'Rel...

Package: TextMeshPro

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Dec 27, 2019

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Version/s: 1.0.21, 3.0.0-preview.3

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Click on the drop-down menu4. Ob... Read more

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