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0
votes
By Design

Build And Run button is not active when Platform is switched

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Sep 17, 2024

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Version/s: 6000.0.20f1

Steps to reproduce:1. Create a new project using Universal 3D template2. Open Build Settings (File -> Build Settings)3. Switch to... Read more

0
votes
By Design

[Package Manager] Changing Scoped registry name in manifest.json does no...

Packman

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Aug 20, 2020

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Version/s: 2020.1.4f1, 2020.2.0a21

-Changing Scoped registry name in manifest.json and Project settings does not reflect in My Registries window.-Reflects only in Proj... Read more

0
votes
By Design

[Shuriken] Distance between each trail of particle system is unstable

Shuriken

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Jan 27, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1) Download attached project 'ParticleTrailsisKinematicDisabled.zip' and open in Unity2) Click on Play button3) I... Read more

0
votes
Fixed

[VCS] Precheckoutcallback throws an exception on project startup

Version Control

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Nov 09, 2020

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Version/s: 2020.1.8f1, 2020.2, 2020.2.0a12, 2021.1, 2021.2

Reproduction steps:0. Use one of the Unity versions marked as Reproducible with1. Connect attached project "pre_checkout_callback_ex... Read more

0
votes
By Design

Particle System Curve's Presets window has no visual indication of what ...

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Jan 10, 2025

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Version/s: 2022.3.56f1, 6000.0.34f1, 6000.1.0b1, 6000.2.0a1

How to reproduce:1. Create a new Unity Project2. Right-click in the Hierarchy -> Effects -> Particle System3. Select the creat... Read more

0
votes
Fixed

PrimitiveBoundsHandle throws NullReferenceException when drawn in OnGUI()

Themes

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Aug 22, 2018

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Version/s:

PrimitiveBoundsHandle throws NullReferenceException when drawn in OnGUI() The problem is that it accesses Camera.current in a few pl... Read more

0
votes
Fixed

[Shuirken] NullReferenceException thrown on applying Curve Presets in th...

Visual Effects - Legacy

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Apr 13, 2020

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Version/s: 2017.4, 2018.1, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a7

Selecting default presets in the "Curve Editor" window for "Direction" property of the "Particle System Force Field" object causes t... Read more

0
votes
Fixed

Unable to create and load a crunch texture at runtime

Graphics - General

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Mar 18, 2015

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Version/s: 5.1.0a3

To reproduce:1. Open the TEST_CRN_RUNTIME_LOADING scene2. Click play3. Note the errors while trying to create a texture and load int... Read more

1
votes
Fixed

Several project templates have the 2D physics option Reuse Collision Cal...

2D

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Dec 05, 2025

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Version/s: 6000.0.0b11, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reported here: [https://discussions.unity.com/t/reuse-collision-callbacks-in-2d-physics-settings-is-off-by-default-in-unity-6/161135... Read more

5
votes
Postponed

[Universal RP] Alpha clipping in shadergraphs is not factored in during ...

Package: Scriptable Render Pipeline Universal

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Dec 30, 2019

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Version/s:

Reproduces on master (60b2b4b521), as well as all other versions of SRP tested (7.1.6, 7.0.1, and 4.10.0)Steps to reproduce:1. Downl... Read more

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