Search Issue Tracker
Fixed in 6000.0.65f1
Fixed in 6000.0.X, 6000.3.X, 6000.4.X, 6000.5.X, 6000.5.0a4
Votes
1
Found in
6000.0.0b11
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-129517
Regression
No
Several project templates have the 2D physics option Reuse Collision Callbacks disabled but it should be the default of enabled.
Reported here:
With this setting off, physics callbacks will produce garbage.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment