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Votes
0
Found in
6000.0.20f1
Issue ID
UUM-82377
Regression
Yes
Build And Run button is not active when Platform is switched
Steps to reproduce:
1. Create a new project using Universal 3D template
2. Open Build Settings (File -> Build Settings)
3. Switch to another Platform (example: Linux)
Actual results: Platform is changed and buttons "Build" and "Build And Run" become active
Expected results: Platform is changed but "Build And Run" button is not active
Reproducible with versions: 6000.0.20f1
Not reproducible with versions: 2021.3.44f1, 2022.3.47f1, 6000.0.19f1
Tested on (OS): macOS Sonoma 14.5 (Intel), Windows 11 Pro
Notes:
- Issue is reproducible on macOS Sonoma 14.5 (Intel) with Windows, Windows Server, Linux and Linux Server when changing Platforms
- Issue is reproducible on Windows 11 Pro with macOS, Linux, macOS Server, Linux Server, iOS, tvOS and visionOS Platforms
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Resolution Note:
We check for architecture and OS we are running on before enabling "Build and Run" in the menu or in the build window. Unless it's a remote build or for platforms like WebGL/Android/iOS.
"Build and Run" should only be active if you can run what you just built.