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Transform Gizmo shows up at the first non-empty child Gizmo location if ...
How to reproduce: 1. Open a new project2. Create an empty GameObject3. Create a Cube as a child to the empty GameObject4. Move the C... Read more
[InputSystem][XR][Quest 1][Quest 2] Opening Oculus menu causes the Input...
Repro steps:1. Open attached project2. Build and Run on Quest 1/23. Press the Oculus menu button when the app runs4. Observe the dev... Read more
UI Builder Hierarchy files are not marked dirty when Inspector fields in...
How to reproduce:1. Open the attached "IN-101580" project2. Open the "UIDocument.uxml" in UI Builder3. In UI Builder, select the "Vi... Read more
[Texture3D] FP16 (Half) texture format can't be used with Texture3D
Texture3D volumeX = new Texture3D(W,H,D,TextureFormat.RHalf,false) causes an "Invalid texture format for Texture3D" error. Modern GP... Read more
NetworkTransport Websocket inserts invalid characters on large packet size
Reproduction steps:1. Open User's project2. Open "Fps2dDevMenuFsm" script3. Edit 117 and 123 lines - change ip address4. Build and r... Read more
[HDRP] The Game Object is invisible in the Scene and Shader Graph prievi...
How to reproduce:1. Open the attached 'HDRPBrokenThings.zip' project2. Open and observe 'WorldToObjectSpaceTest' Shader Graph3. Crea... Read more
Elements of world space canvas twitch if rotating canvas that are far fr...
Steps to reproduce: 1. Open attached project "791841.zip"2. Open scene "Scenes/repro"3. In hierarchy, select "GameObject"4. Start ro... Read more
Unable to create and load a crunch texture at runtime
To reproduce:1. Open the TEST_CRN_RUNTIME_LOADING scene2. Click play3. Note the errors while trying to create a texture and load int... Read more
[GPU PLM] Progressive updates doesn't work on first bake after opening t...
When opening the editor, the first bake (first in sense of first time we click on generate after opening the editor, not specificall... Read more
UI overlaps in the Project Browser window when resized vertically
Steps to reproduce: Create a new Unity project using the Universal 3D template Resize the Project Browser window vertically to the s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject