Search Issue Tracker
In Progress
Fix In Review for 6000.1.X, 6000.2.X, 6000.3.X, 6000.4.0a1
Votes
2
Found in
6000.1.16f1
6000.2.2f1
6000.3.0a6
Issue ID
UUM-115873
Regression
Yes
"Transform has ‘VFXManager’ change interests present..." when changing Scenes
Reproduction steps:
1. Open the attached “IN-113539_VFXManager Bug.zip“ project
2. Open the “Assets/Scenes/Bug Scene - Local Space VFX.unity“ Scene
3. Open the “Assets/Scenes/Empty Scene.unity“ Scene
4. Observe the Console
Expected result: No errors are present
Actual result: “Transform has 'VFXManager' change interests present when destroying the hierarchy. Interests must be deregistered in Deactivate.“ error
Reproducible with: 6000.1.0a6, 6000.1.16f1, 6000.2.2f1, 6000.3.0a6
Not reproducible with: 6000.0.56f1, 6000.1.0a1, 6000.1.0a5
Reproducible on: M1 Max MacOS 15.5 (Tested by CQA)
Not reproducible on: No other environment tested
Notes:
- An enabled VisualEffect Component does not produce this error
- A disabled VisualEffect with a World Space graph does not produce this error (see "Bugless Scene - World Space VFX" in the sample project)
- A Property Binder is not required, nor does Automatic vs Recorded vs Manual Bounds Mode appear to matter
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Add comment