Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.0.33f1
Issue ID
UUM-102787
Regression
No
Crash on "SymGetSymFromAddr64" when building Android Player for Meta Quest 3S
Reproduction steps (estimated):
1. Open the attached project “ReproProject“
2. Make sure Meta Quest 3S device is connected via cable Link
3. Switch to Android platform in Build Profiles
4. Build or Build & Run the Player
5. Observe the result
Expected result: The Player is built
Actual result: Editor crashes when building the Player
Reproducible in: 6000.0.33f1 (user reported)
Reproducible on: Windows 11 (user)
Not reproducible on: No other environments tested
Reproducible on device: Meta Quest 3S
Not reproducible on device: Meta Quest 2
First few lines of the stack trace:
{noformat}ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE98EAEF0A)
0x00007FFE98EAEF0A (Unity) (function-name not available)
0x00007FFE9A6A2FB2 (Unity) UnityMain
0x00007FFE9A6B0A7C (Unity) UnityMain
0x00007FFE9A6B0BAD (Unity) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE98B1268D){noformat}
Note: The issue was not tested by CQA due to not having Meta Quest 3S device
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
There are no fixes planned for this Bug