Search Issue Tracker
[Android] Texture being misread in follow up blit on Adreno 630 when bli...
To reproduce:1. Open user's attached project2. Build for Android3. Observe the build on mobile device with Adreno 630 Expected: blit... Read more
[Timeline] A much larger audio clip is created when dragging and droppin...
Repro steps:1. Open attached project2. Create an empty GameObject in the Hierarchy3. Open the Timeline Window and create a Timeline ... Read more
A scene takes a very long time to load when it contains a script with a ...
How to reproduce:1. Open user-submitted project (BlikAnimationLoading)2. Open the 'SceneEmpty' scene3. Open the 'SceneAnimations' sc... Read more
Animation Event throws a NullReferenceException but only on the Server side
To reproduce:1. Open the user's attached project2. Open the scene "Menu" and play it3. Click "Start test room"4. Observe the console... Read more
Crunch compression library crash "crnlib::crn_comp::quantize_images()" >...
Reproduction steps:1. Open the attached project "CrunchCompressionTest.zip (9.6 MB)". Actual behavior:- Editor crashes. Reproduced w... Read more
GenerateNodeCode calls in ShaderGraph use GenerationMode.ForReals when b...
TestNode.cs contains a node with different code paths for Real and Preview generation modes. "Working Shader graph" - Contains the g... Read more
User is not notified about insufficient disc space when downloading and ...
Reproduction steps:1. Open Unity Hub or Unity Launcher2. Select "Learn" tab3. Select "Getting Started", "Tutorial Projects", or "Res... Read more
[CustomEditor] MissingReferenceExceptions are thrown when building a pla...
Repro steps:1. Open attached project2. Open scene "SampleScene"3. Select the "Cube" GameObject in the Hierarchy4. File -> Build S... Read more
Particles are spawned in the incorrect position in Play mode when specif...
ParticleSystem has "Rotation" field in its ShapeModule. When specified rotation is not along only one axis (for example Shape is to ... Read more
[ShortcutManager] Alt + Shift + A shortcut does not toggle a gameobject'...
Alt+Shit+A is making the Assets menu appear rather than toggling a gameobject's active state. Regressed somewhere between 2018.3.0a1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer