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Cache Server doesn't handle partial data packets during handshake
Reproduction steps: 1. Set up a Cache Server (Local one should be good). 2. Run test-cs.bat with the IP address of the Cache Server,... Read more
Using .NET library CSCore.Wasapi to play .wav sound causes the Editor to...
To reproduce: 1. Open the project, attached by the user (CSCoreAudioLibTest.zip) 2. Open the "WasapiTest" scene 3. Enter Play mode ... Read more
[Android] Built-in camera button is disabled in Sony Xperia devices when...
To reproduce: 1. Create new Unity project. 2. Build and run for any Sony Xperia device with built in camera button. 3. When app is ... Read more
material.shaderKeywords output the same results even if there are differ...
Reproduction steps: 1. Open project attached (New Unity Project 2.zip) 2. Open scene "Test". 3. Press Play. 4. Inspect console. Exp... Read more
Exiting Unity play mode leaves Windows MR in a bad state
Steps to reproduce: 1. Open the attached project 2. Open the MainScene scene 3. Switch platform to Windows Store 4. Play the scene 5... Read more
[Collab] Reverting script on 5.5 and 5.6 never ends if is opened in scri...
To reproduce: 1. Create a new project 2. Create 2 scripts 3. Push to collab 4. Open both scripts on any script editor(i.e. MonoDevel... Read more
Upon opening project, Scene View won't render
To reproduce: Open project Expected: Scene View renders Actual: Scene View is grey (or black if clicked on). You can still select o... Read more
[Doc] AssetPostprocessor.OnPreprocessModel() not setting Animation Wrap ...
1. Open attached Unity project "AnimationLoopBug.zip" (OC link) 2. Import any animation from "animations.zip" 3. Check out "Editor/M... Read more
DownloadHandler with a preallocated byte array still generates per frame...
To reproduce: 1. Open the project, attached by the user (DownloadHandlerGarbage.zip) 2. Open the "scene0" scene 3. Enter Play mode ... Read more
Default materials SpatialMappingWireframe and TangoARRender is corrupted...
Seems to be reproducible on Graphics APIs. Steps: 1. Create a New project 2. Set Build Target to Android or WebGL 3. Window > Light... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project