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[SpeedTree] Double sided GI feature is missing in tree assets
Double sided GI feature is not implemented for SpeedTree shaders, thus backface tolerance issues can be easily observed when SpeedTr... Read more
[UI] Scale in Lightmap info box is not displayed correctly
In Mesh Renderer component, information box for Scale in Lightmap parameter, namely "Object's size in lightmap has reached max atlas... Read more
Rigidbody with Interpolate mode set to interpolate makes a small hiccups...
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run 'RotationTester' scene Observe the cube and you... Read more
Realtime light probes are broken in play mode
Realtime light probes are not working correctly in editor. Steps for reproduction: 1) Download the project below `707267.zip` 2) ... Read more
[Emission] Sub Emitters with rate over distance keep emitting after thei...
Repro steps: 1. Open Scene1 from the attached project 2. Preview the particle system by selecting it in the hierarchy. 3. Observe ho... Read more
Standard material inspector is not refreshed when changing shader type
Steps to reproduce: 1. Select "New Material" in the project 2. The inspector shows the "Standard" shader editor 3. Change the shader... Read more
The Editor crashes on entering Play mode when some of the prefabs in the...
To reproduce: 1. Open the project, attached by the user (New Unity re-try wo bts.zip) 2. Open the "TestScene_Tutorial3Complete" sce... Read more
Parts of mesh are always rendered on top when they shouldn't be when the...
The issue seems to happen when you create a model that has parts of it that are not connected to the main mesh, but are still consid... Read more
Unity freezes at "Packaging assets - resources.assets" when building if ...
To reproduce: 1. Open attached Unity project "Metroidvania.zip" 2. File --> Build and Run Result: Unity freezes at "Packaging asset... Read more
Unity crashes when external named pipe server is used
To reproduce: 1. Open the project, attached by the user (Powerlab_Game.zip) 2. Download and open the RFIDPipeServer (link in the ed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project