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0
votes
Fixed

[Android] Application.Quit exits with signal 11 (SIGSEGV)

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Jun 07, 2021

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Version/s: 2021.2.0a19

Reproduces on:different scripting backends, architectures, devices, developer/release builds, using SKD/JDK/NDK from Unity / externa... Read more

4
votes
Postponed

[IL2CPP] Including the Input System package in project significantly add...

Package: Input System

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Jun 04, 2021

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Version/s: 1.1.0-pre.5

Reproduction steps:1. Open attached project "OptimizeForWebGL.zip"2. Build with Input System package and note build folder size3. Bu... Read more

0
votes
Fixed

[macOS][Xcode] ARM64 architecture is expected when archiving project whi...

MacOS

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May 27, 2021

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Version/s: 2019.4, 2019.4.26f1

How to reproduce:1. Open the attached project2. Open the Build Settings (File->Build Settings)3. Enable the 'Create Xcode Project... Read more

4
votes
Not Reproducible

[Addressables] Editor freezes when using Addressables.LoadAssetAsync

Package: Build Pipeline - Addressables

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Jun 07, 2021

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Version/s: 1.18.2

Reproduction steps:1. Open the user's attached project2. Enter play mode in scene "SampleScene" Expected result: Editor instantiates... Read more

4
votes
Fixed

IL2CPP Build is stuck at "Stripping assemblies" when "#nullable enable" ...

IL2CPP

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May 27, 2021

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Version/s: 2020.3.6f1, 2020.3.9f1

How to reproduce:1. Open the attached project "UnityLinkerEndlessProj.zip"2. Build the project Expected result: Build is successfulA... Read more

0
votes
Fixed

[Localization] "No Locale could be selected" error when Play Mode Option...

Package: Localization Package

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Jun 07, 2021

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Version/s: 1.0.0-pre.9

How to reproduce:1. Open the attached project "NoLocaleError.zip"2. Enter and then Exit the Play Mode3. Enter and then Exit the Play... Read more

0
votes
Fixed

[M1] Crash when baking with CPU Lightmapper on Apple Silicon machine

MacOS

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Jun 07, 2021

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Version/s: 2021.2.0a20

Prerequisites:You'll need a Mac M1 Apple Silicon machine and Arm64-based Editor installed. Steps to repro:1. Create a new project in... Read more

0
votes
Duplicate

Shader.CompileGPUProgram takes more time to execute every time URP setti...

Shader System

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May 13, 2021

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Version/s: 2020.3, 2020.3.3f1, 2021.1, 2021.2

Reproduction steps:1. Open the user's attached "AssetDatabaseRefreshBug.zip" project2. Open the Profiler window and switch to Editor... Read more

0
votes
Fixed

Multi-selected objects' child objects don't get selected in the Hierarch...

Scene Hierarchy

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Jun 05, 2021

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Version/s: 2020.2.0a21, 2020.3, 2020.3.8f1, 2021.1, 2021.2

How to reproduce:1. Open the user's attached project2. Open the 'SampleScene'3. In the Hierarchy select 'TopParent1'4. Hold Shift on... Read more

0
votes
Not Reproducible

[iOS] If memory of device is 2GB over, SystemInfo.systemMemorySize is re...

Mobile

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Mar 05, 2021

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Version/s: 2019.4.20f1

Step to reproduce:1. Open the attached project ("1319420.zip")2. Build and deploy the project to a device with more than 2GB of memo... Read more