Search Issue Tracker
Fixed in 2020.3.X
Votes
4
Found in
2020.3.6f1
2020.3.9f1
Issue ID
1339078
Regression
Yes
IL2CPP Build is stuck at "Stripping assemblies" when "#nullable enable" and ISerializationCallbackReceiver is used
How to reproduce:
1. Open the attached project "UnityLinkerEndlessProj.zip"
2. Build the project
Expected result: Build is successful
Actual result: Build is stuck at "Stripping assemblies"
Reproducible with: 2020.3.6f1, 2020.3.12f1
Not reproducible with: 2020.3.5f1 2021.1.11f1, 2021.2.0a20
Could not test with: 2018.4.35f1, 2019.4.28f1 (C#8 support not available)
Notes: Also reproducible with Mono Build
Comments (1)
-
mathiasmarionette
Jul 13, 2021 11:20
Also present in version 2020.3.13f1 when building IL2CPP for Android with nullable enabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note (fix version 2020.3):
Scripting: Fix hang in UnityLinker that could happen processing a NullableAttribute
Fixed in: 2020.3.16f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.16f1