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0
votes
Fixed

components with no options still have a expand arrow in inspector

Inspector Functionality

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Jul 16, 2014

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Version/s: 5.0.0a16

-e: see title. if there is nothing to show not having the arrow would make it a bit clearer -repro:--create new project-click main c... Read more

0
votes
By Design

default send effect volume is -80dB

Audio

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Jul 16, 2014

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Version/s: 5.0.0a16

-e: then you make a send to another group the default volume is set to -80dB which means you basically hear nothing and might leave ... Read more

0
votes
Won't Fix

Render texture witn no AntiAliasing has artifacts if rendering itself

Graphics - General

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Jul 16, 2014

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Version/s: 5.0.0a16

A render texture that renders itself seems to generate some artifacts if it's anti-aliasing is set to none. Explanation:We don't sup... Read more

0
votes
Won't Fix

Render texture that renders itself causes crash when set to 15000x15000

Graphics - General

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Jul 16, 2014

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Version/s: 5.0.0a16

A render texture that renders itself causes a crash when it is set to 15000x15000 Render texture of 15000x15000 pixels in size will ... Read more

0
votes
Fixed

Render texture manual is out of date

Docs - Manual

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Jul 16, 2014

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Version/s: 5.0.0a16

The renter texture manual does not include the information about the Anti-Alising and Depth Buffer options. You can also see that th... Read more

0
votes
Fixed

You can paste multiple line text into a single line edit box.

Editor - Other

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Jul 04, 2014

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Version/s: 4.5.1f3

To reproduce:1) Copy any text with multiple lines.2) Paste into a single line edit box.For example: Edit->Project Settings->Pl... Read more

2
votes
Fixed

Inconsistency of Input.gyro.gravity values in Androind and WP8 platform

WP8

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Jul 02, 2014

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Version/s: 4.5.1f3

If device is horizontally placed on the surface, Android Input.gyro.gravity returns (0,0,-1) vector, while Windows Phone 8 returns (... Read more

0
votes
Fixed

Continuous Dynamic Collision causes a sphere to bounce while bounciness ...

Physics

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Jul 14, 2014

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Version/s: 4.3.4f1

To reproduce:1. Open attached project2. Open CCDSkeletonTest3. Enter play mode4. Observe the ballsExpected results: The Ball CCD obj... Read more

0
votes
Not Reproducible

Global Illumination ignores normalmap

Progressive Lightmapper

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Jul 16, 2014

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Version/s: 5.0.0a16

Enlighten lightmapping causes the effects of normalmaps on surfaces to be ignored in Unity 5.0 alpha 16 build 2. I flagged this as a... Read more

0
votes
Won't Fix

[Hang] Unity hangsup while using too many particles

Shuriken

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Jul 17, 2014

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Version/s: 5.0.0a17

How to reproduce:1. Open the attached project2. In Particle System set Max Particles 1000003. Emission under Rate set 100000 as well... Read more

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