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Fixed in 5.0.X
Votes
0
Found in
4.3.4f1
Issue ID
619534
Regression
No
Continuous Dynamic Collision causes a sphere to bounce while bounciness == 0
To reproduce:
1. Open attached project
2. Open CCDSkeletonTest
3. Enter play mode
4. Observe the balls
Expected results: The Ball CCD objects fall down on the floor and either roll down or stay (depending on spin)
Actual result: They bounce
Desired result: The balls behave the same way as the Ball Discrete balls which are thrown from 1m.
Workarounds:
Increase the size of objects
Set Time.fixedDeltaTime to a smaller value (0.00002f worked in this case, but tuning is required)
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