Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.4f1
Issue ID
619534
Regression
No
Continuous Dynamic Collision causes a sphere to bounce while bounciness == 0
To reproduce:
1. Open attached project
2. Open CCDSkeletonTest
3. Enter play mode
4. Observe the balls
Expected results: The Ball CCD objects fall down on the floor and either roll down or stay (depending on spin)
Actual result: They bounce
Desired result: The balls behave the same way as the Ball Discrete balls which are thrown from 1m.
Workarounds:
Increase the size of objects
Set Time.fixedDeltaTime to a smaller value (0.00002f worked in this case, but tuning is required)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment