Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.4f1
Issue ID
619534
Regression
No
Continuous Dynamic Collision causes a sphere to bounce while bounciness == 0
To reproduce:
1. Open attached project
2. Open CCDSkeletonTest
3. Enter play mode
4. Observe the balls
Expected results: The Ball CCD objects fall down on the floor and either roll down or stay (depending on spin)
Actual result: They bounce
Desired result: The balls behave the same way as the Ball Discrete balls which are thrown from 1m.
Workarounds:
Increase the size of objects
Set Time.fixedDeltaTime to a smaller value (0.00002f worked in this case, but tuning is required)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment