Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.4f1
Issue ID
619534
Regression
No
Continuous Dynamic Collision causes a sphere to bounce while bounciness == 0
To reproduce:
1. Open attached project
2. Open CCDSkeletonTest
3. Enter play mode
4. Observe the balls
Expected results: The Ball CCD objects fall down on the floor and either roll down or stay (depending on spin)
Actual result: They bounce
Desired result: The balls behave the same way as the Ball Discrete balls which are thrown from 1m.
Workarounds:
Increase the size of objects
Set Time.fixedDeltaTime to a smaller value (0.00002f worked in this case, but tuning is required)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Preset "None" icon changes after switching tabs
- [Android] Crash when using xxHash3 and targeting the ARMv7 Architecture with IL2CPP Scripting Backend
- GameObject reference in a Script Component becomes missing when unpacking a variant of another Prefab variant
- Project Settings vertical separator position is not synchronized with the mouse position when dragging it horizontally
- Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused
Add comment