Search Issue Tracker
Won't Fix
Votes
0
Found in
5.0.0a16
Issue ID
620003
Regression
No
Render texture witn no AntiAliasing has artifacts if rendering itself
A render texture that renders itself seems to generate some artifacts if it's anti-aliasing is set to none.
Explanation:
We don't support simultaneously drawing to and from the same render texture. The reason is that you need twice the memory to do that.
Antialiased RTs work because they already have an extra copy internally.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment