Search Issue Tracker
Won't Fix
Votes
0
Found in
5.0.0a16
Issue ID
620005
Regression
No
Render texture that renders itself causes crash when set to 15000x15000
A render texture that renders itself causes a crash when it is set to 15000x15000
Render texture of 15000x15000 pixels in size will most likely consume so much graphics memory that it'll simply run out of vidmem. Just the color buffer alone takes some 850megs, plus depth and whatever other memory structures the GPU will need for that. No wonder it'll crash =). Unfortunately we cannot reliably detect all of these cases, so there's always going to be situations where Unity will just crash when it runs out of vidmem.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Add comment