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Button (script) do not keep refrence to active state when the game obje...
To reproduce:1. Create New Project2. Create 'Button' gameobject (GameObject -> Create UI -> Button)3. Play the scene4. Select ... Read more
uGUI: Layout isn't updated if child is deactivated(SetActive(false))
1. Open attached project2. Open "test" scene3. Press play4. Press uGUI button "Hide me" and it will make itself inactive with gameOb... Read more
"Optimize Game Objects" is not mentioned in the documentation
"Optimize Game Objects" is not mentioned in the documentation:http://docs.unity3d.com/Manual/FBXImporter-Rig.html Read more
'Ignore Collision' doesn't work if the object is already colliding
Steps to repo:1. Open the attached project and the scene2. Press Play3. Do the following:a) Press down while the Capsule is in the a... Read more
Surface shaders don't support FACE/VFACE semantic
Regular shaders can use VFACE pixel shader semantic, but there's no easy way to get value of it in the surface shader. Read more
uGUI Panel with a canvas component disappears in play mode
To reproduce:1. Create a uGUI panel2. Add a canvas component to the panel3. Enter play mode - notice that the panel becomes invisibl... Read more
NavMesh asset doesn't upgrade from 4.x to 5. No errors.
I was testing a navmesh issue in a 4.5 project in Unity 5.0.0a13 and the navmesh didn't appear.I believe the asset format is incompa... Read more
WP 8.1 crashes when downloading an assetbundle with VS in debug mode
To reproduce:1. Open attached project. It is a test project that can download a few assetbundles2. Build this for Windows Store with... Read more
WP 8.1 crease effect is broken on Lumia 520
To reproduce:1. Open attached project2. Open scene "asd". It contains a cube and a camera with a crease effect (and a script that al... Read more
Built application does not ask for permission to use location service
Steps to reproduce:1. Create a new project2. Build it to a folder3. In Package.appxmanifest set application to use Location capabili... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"