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The caret appears above the text being entered when having text's vertic...
To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. Play the scene4. Notice the caret appearing above the text... Read more
Profiler does not detect WP 8.1 when built & run from Unity
To reproduce:1. Create a new project2. Switch the platform to Windows Store and the SDK to WP 8.13. Go to build settings and set it ... Read more
using async tcp sockets in the unity web not working
Webplayer support is being discontinued in Unity 5.4: http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/ Read more
Inaccurate link in scripting API to information about Rigidbody sleeping
In the scripting API page of the Rigidbody.Sleep http://docs.unity3d.com/ScriptReference/Rigidbody.Sleep.html there is a link to "Ph... Read more
The documentation for the WWW constructor is cut off
The WWW class constructor documentation http://docs.unity3d.com/ScriptReference/WWW-ctor.html has a missing function prototype. The ... Read more
Some of the transparent shaded surfaces are completely black on device
Reproduced on:Google Nexus 5 with Android 4.4.4 Reproduced with:Unity Version 4.5.1f3 (73cd57f80e3e) Read more
Sprite Editor Manual, border editing feature
There is feature which allows editing sprite borders in documentation about Sprite editor("Using the Editor" paragraph) which does n... Read more
Deleting uGUI prefab causes crash to desktop
To reproduce this bug: 1. Import UI_Prefab_crash package2. Open 'scene'3. Play and notice that everything works fine4. Create a pref... Read more
Shader blend operations table broken
-e: see title -repro:--go to http://docs.unity3d.com/Manual/SL-Blend.html--NOTICE the issues with the table Read more
The documentation for WWW.LoadFromCacheOrDownload has some problems
In the WWW.LoadFromCacheOrDownload documentation http://docs.unity3d.com/ScriptReference/WWW.LoadFromCacheOrDownload.html there are ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"