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Imprecise Scale when duplicating a gameObject child
Steps to reproduce: 1. Create a cube and attach another cube as a child 2. a) Set any scale of the child cube to 0.1 and duplicate ... Read more
[Troubleshooter] Troubleshooter buttons can be dragged and dropped
Steps: 1. Help > Report a new issue 2. Try to drag and drop any button link from troubleshooter window to a browser Result: a link ... Read more
Timeline Preview can't be turned off, when clip is selected and Inspecto...
To reproduce: 1. Open "Test" scene in the attached project "Tester Testing.zip". 2. Make sure "Timeline" and "Inspector" windows are... Read more
Editor crashes at ves_icall_System_Reflection_Assembly_GetTypes when dou...
Steps to reproduce: 1. Download project from oc 2. Create new Animator 3. Create new empty state in Animator window 4. Add "WalkF ty... Read more
Changing values of a Timeline Clip has no effect, when changes are made ...
To reproduce: 1. Open project "Tester Testing.zip" 2. Open "Test" scene. 3. Select "Cube" in Hierarchy. (Make sure Timeline window i... Read more
Playable Director's unchecked "Play On Awake" allows Animator to play an...
In the "Test" scene there are 2 objects, which use Timeline. "CubeAnimation" which uses animation created in Animation window. And "... Read more
SkinnedMeshRenderer property sharedMesh is null when created via script
Reproduction steps: 1. Download project "TestProject.zip" and open in Unity 2. Open scene "testscene" 3. Enter Play mode Expected: ... Read more
NullReferenceException errors when in Playmode, after removing Animation...
To reproduce: 1. Open "Test" scene from the attached project "STW_Testing.zip" 2. Select "Cube" in hierarchy. 3. In Timeline, Record... Read more
Timeline's marker jumps back to the last frame of a clip in record mode,...
Because of this behavior a keyframe might appear in a wrong location. It's expected that, when a change is made to the object in a ... Read more
[Android] Exception while initializing GoogleVR from Unity library usin...
Steps to reproduce: 1) Open Unity and create a new project 2) Switch platform to Android in the Build settings 3) In the Player Set... Read more
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