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[Addressables] AssetReferenceUILabelRestriction("LabelName") Attribute i...
How to reproduce:1. Open the attached project ("case_1197058-AssetReferenceUIBug.zip")2. Open the repro scene ("SampleScene")3. Sele... Read more
[Addressables] Image of the asset type is collapsed and not visible when...
How to reproduce:1. Open the attached project ("case_1206899-AssetReferenceUIBug.zip")2. Open the repro scene ("SampleScene")3. Sele... Read more
[Timeline] Unable to see an added GameObject to any track in the Timelin...
Unable to see an added GameObject to any kind of track in the Timeline window, even though it gets attached.Refer attached Video. St... Read more
[VFX] ResetOverride doesn't serialize correctly
ResetOverride call from script doesn't behave as expected. Repro step :- Open VFX_Repro- Select the VFX in the scene- In Inspector, ... Read more
x, y, z, w values of HDR color are added to the timeline of Animation wi...
x, y, z, w values of HDR color are added to the timeline of Animation window when HDR color property is added via Mesh Renderer and ... Read more
[HDRP] HDRI and Physically Based sky cause memory leaks when the sun is ...
How to reproduce:1. Open the attached "SkyRenderMemLeak" project2. Open the "TestMemoryLeak" scene3. Open the Profiler window4. Ente... Read more
[Android] Setting SDK path from InitializeOnLoad class constructor resul...
Steps to reproduce:1. Copy your Android SDK to another folder (must have 2 copies)2. Add ANDROID_SDK_ROOT environmental variable and... Read more
Memory leak in a specific built project causes the Player to eventually ...
How to reproduce:1. Download the linked project 'Built Game.zip'2. Launch the project (Ultra settings) with '-logFile Player.log' ar... Read more
Crash on Transform::GetTransformAccess when entering Play mode
Steps to reproduce:1. Open the project attached by the user ("CrossRoadSim.zip")2. Open "SampleScene" Scene3. Enter Play mode Reprod... Read more
[UIElements] ArgumentException error is thrown on opening UIElements Edi...
ArgumentException: Invalid path error is thrown on opening UIElements Editor window. Steps to repro:1. Create a new Project.2. Asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes