Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2020.1.0a15
Issue ID
1205401
Regression
No
[Android] Setting SDK path from InitializeOnLoad class constructor results in InvalidOperationException
Steps to reproduce:
1. Copy your Android SDK to another folder (must have 2 copies)
2. Add ANDROID_SDK_ROOT environmental variable and set its value to be the path to copied SDK
3. Open attached project
Expected:
This project has a script that should set Unity SDK path (inside Preferences window) to the same as in ANDROID_SDK_ROOT as soon as you open the project
Actual:
It does not change the SDK path inside Unity. Moreover, it throws an InvalidOperationException error in console.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
- "GetPreferedValue" returns max value when using auto-sizing
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a19