Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2020.1.0a15
Issue ID
1205401
Regression
No
[Android] Setting SDK path from InitializeOnLoad class constructor results in InvalidOperationException
Steps to reproduce:
1. Copy your Android SDK to another folder (must have 2 copies)
2. Add ANDROID_SDK_ROOT environmental variable and set its value to be the path to copied SDK
3. Open attached project
Expected:
This project has a script that should set Unity SDK path (inside Preferences window) to the same as in ANDROID_SDK_ROOT as soon as you open the project
Actual:
It does not change the SDK path inside Unity. Moreover, it throws an InvalidOperationException error in console.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Sprites fail to render after being brought to a new scene when using DontDestroyOnLoad in the Player
- Area selection remains visible in Scene view when using non-standard pointers and moving the pointer outside the Scene view
- Change Editor Version dialog box doesn't immediately open when it is closed and opened again
- [Cinemachine] Camera jitters when following a moving object
- [URP] Resetting the Quality section assigns new Quality levels, but removes the RenderPipelineAsset from the field
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a19