Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a11
2020.1.0a18
Issue ID
1206924
Regression
Yes
[UIElements] ArgumentException error is thrown on opening UIElements Editor window
ArgumentException: Invalid path error is thrown on opening UIElements Editor window.
Steps to repro:
1. Create a new Project.
2. Assets > Create> UIElements > Editor window.
Actual Result:
ArgumentException error in the console.
Expected Result:
No error in the console.
Reproducible in:
2020.1.0a18, 2020.1.0a11.
Working Fine in:
2020.1.0a10, 2019.3.0f5
Environment:
Occurs on Windows and Mac.
Stack trace:
ArgumentException: Invalid path
System.IO.Path.GetDirectoryName (System.String path) (at <437ba245d8404784b9fbab9b439ac908>:0)
UnityEditor.UIElements.UIElementsEditorWindowCreator.init () (at <abcb5714b99e4fb3a117425953eb603c>:0)
UnityEditor.UIElements.UIElementsEditorWindowCreator.CreateTemplateEditorWindow () (at <abcb5714b99e4fb3a117425953eb603c>:0)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment