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The position of the cursor is wrong in the input field
Steps to reproduce: 1. Run the main scene. 2. Continuously input any keys in the "input field". 3. Notice that the position of the ... Read more
The Editor crashes in GUIView::OnInputEvent when an Event is repeatedly ...
To reproduce: 1. Open the project, attached by the tester (OnSceneGUIEvent.zip) 2. Add testing.cs script to the Main Camera 3. Sele... Read more
[WSA] Building with a plugin that has been built for .Net 4.5 fails when...
Steps to reproduce: 1. Open the attached project 2. Open Build Settings 3. Switch platform to Windows Store 4. Build for WSA 5. Obse... Read more
[Mobile Vulkan Mali] shaders with #pragma target 4.0, 4.6, 5.0 not working
Step: 1. Open repro project. Inside the repro scene, there are shaders which are having #pragma target lines. 2. Build with Vulkan a... Read more
Loading AssetBundle assets one by one with LoadAsset() does not find chi...
To reproduce: 1. Open attached Unity project "AssetBundles.zip" 2. in the menu bar, click test --> testload 3. Observe "public stati... Read more
UI Image does not block button Raycast if it is its child
To reproduce: 1. Open attached Unity project "BugTest.zip" 2. Open "Test" scene 3. Go into Play mode 4. Click on the green image 5. ... Read more
GO selection automatically reset to root selection when picking another ...
2D sprite hierarchy selection reset to root selection each time your trying to pick another GO within the hierarchy Read more
Setting PlayerSettings.MTRendering through editor script does not update...
To reproduce: 1. Download and open attached "repro948496.zip" project. 2. Go to Menu ->Function ->Bug to trigger the script. 3. Not... Read more
Editor crashes at BackupState::FileToMemoryID::operator() when importing...
Steps to reproduce: 1. Download 948532_repro.unitypackage from cloud 2. Create new project 3. Import package Results: Editor crashe... Read more
[iOS] Backbuffer has the correct information, but it is never getting pr...
Reproduction steps: 1. Open the attached project (09/08/2017 4:09 PM) (OwnCloud link) (2.5 GB). 2. Open the custom builder through t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGL] Alpha channel loss in .dds Textures when viewing them with OpenGL selected as Graphics API
- ShaderGraph changes Scope setting to "Global" when toggling "Show In Inspector" and re-selecting the property
- [OpenGL] Black Game View when "Anti Aliasing (MSAA)" and "Render Graph" are enabled
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled