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Remote Config window lags and Console errors appear when a new float typ...
Steps to reproduce:1. Open the attached "WarriorProject" project2. In the toolbar, press "Window", then "General", then "Services"3.... Read more
[Performance Regression] Prefab PerformanceTest: MeasureSaveTimeForPrefa...
The PrefabSaveTests test: Test: MeasureSaveTimeForPrefab(20,1,1,1000) is significantly slower in 2019.3 than 2019.2 or 18.4 It looks... Read more
[UWP] .targets and .vcxitems are imported in the wrong order in the gene...
How to reproduce:1. Create a new project2. Build the project for UWP3. Navigate to the built project location4. Open the .vcxproj fi... Read more
[UX] Blackboard parameters cannot replace inputs connected to another in...
Repro steps:1. Create a blackboard parameter (i.e. a float)2. Connect that parameter to another block or node3. Duplicate the parame... Read more
[Regression ADB V1-V2] Memory usage on import is huge (>35gb)
Actual: ~35gb commited size for Unity EditorExpected: in v1 peak was ~19 gb (also a lot) Read more
[Performance Regression] UIElementsStyling NameSelector_AddNewElements h...
Test UIElementsStyling NameSelector_AddNewElements significantly slower in 2019.3 than 18.4 Platform Affected - MacOS You can view t... Read more
[Performance Regression] ClassListSelector_AddNewElements has regressed ...
The test ClassListSelector_AddNewElements has regressed in performance and is significantly slower in 2019.3 than 18.4 Platform Affe... Read more
[Performance Regression] Test: ComplexSelector_AddNewElements has regres...
The test ComplexSelector_AddNewElements has regressed and is significantly slower in 2019.3 than 18.4 Platform Affected - MacOS To o... Read more
[Performance Regression] UIElementsStyling: ClassListSelector_AddNewElem...
The test UIElementsStyling: ClassListSelector_AddNewElements has regressed in performance and is significantly slower in 2019.3 than... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets