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[Linux Editor] substance plugin fails to load
-e: see title, plugin just fails to load--doesn't work on 2018.1 and 2018.2--works fine on Windows -repro:--open attached project--N... Read more
[Android] Version is null if a custom .gradle template is used without "...
Steps to reproduce:1. Open QA attached project2. Build the game to device3. Go to Settings -> Apps -> "built app name"4. Obser... Read more
Ability to add animation properties is hidden
To reproduce: 1. Create an animation for an object2. Try adding a property.3. Observe, that if a property's name is long, you have t... Read more
[Linux] [VSCode] Double-clicking a script doesn't open whole C# project ...
To reproduce:1) Create a new project and C# script2) Make sure you have set external script editor to VSCode3) Double-click the scri... Read more
GameObject.Find returns inactive objects
To reproduce: 1. Open the attached project (New Unity Project (36).zip)2. Open the Sample Scene3. Enter Play mode4. Observe the cons... Read more
ExitGUIException is thrown when PopupWindow.Show is called from GenericMenu
How to reproduce:1. Open the attached "TestFor1056316.zip" project2. Press Example -> Popup Example in the top menu bar3. Press P... Read more
[Linux] [VSCode] Debugger doesn't attach to editor
To reproduce:1) Open attached project2) Open C# project with VSCode3) Have Unity Debugger extension installed4) In VSCode, select "D... Read more
[Shortcut Manager] Moving in scene view when using only right mouse butt...
How to reproduce:1. Open project "2018303.zip"It's not that simple to explain what combination of RMB and arrow keys to press, so le... Read more
Splash Screen custom Logo scaled incorrectly
To reproduce: 1. In a new project, add sloppylogo2.png (attached) as a logo in player settings2. Build and run for Windows standalon... Read more
Locked Timeline loses focus of the object after entering and exiting Pla...
To reproduce: 1. In a new project, create an empty object2. Open the Timeline window and create a timeline for the new object3. Lock... Read more
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