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Unhandled Exception is thrown when building with IL2CPP for Android when...
Steps to reproduce:1. Open user's attached project "Testing.zip"2. Try building it on Android Platform3. Notice the errors in the co... Read more
[URP] Soft Particles create dark blending artefacts when intersecting wi...
How to reproduce:1. Open the "Test" Scene in the attached "case_1199812.zip" Unity project2. Open the Game window and select the Gam... Read more
[HDRP] Black rendering (NaNs) on planar reflection on Vulkan when reflec...
Tested on Unity 2019.3.0b12 on Editor & Standalone WinStill repro on Unity Editor 2020.1.0b1 width latest HDRP/staging /!\ Only ... Read more
Custom Audio Asset doesn't emit sound when played in Timeline
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Select the "Timeline" GameObject from the Hierarchy3. ... Read more
[2018.4] Switching between GPUs on Device to Use setting will not render...
The Editor will simply render red once the GPU is changed in the general settings to Automatic or AMD, on Intel it will simply rende... Read more
[Deployment Management] Save Scene pop up does not close after clicking ...
Save Scene pop up does not close after clicking on Don't Save button on Enabling Use incremental GC.Save Scene pop up appears twice ... Read more
[IL2CPP] Generated Mac Xcode project causes a missing GameAssembly.map e...
How to reproduce:1. Open the "Il2cppMacTest.zip" project2. Build the project for macOS with "Create Xcode Project" option3. Build th... Read more
Blender Meshes get illuminated too brightly when Directional Light Cooki...
Steps to reproduce:1. Download and open attached project2. Open "SampleScene" scene3. Select "Directional Light" in the Hierarchy wi... Read more
[Universal] Some materials throw errors when updated to Universal RP thr...
Repro steps:1. Use a project with Universal RP2. Create a new material, assign to it shader "Legacy Shader/Diffuse"3. Go to Edit -&g... Read more
Sprite masks not working on sprites using a GPU-instanced material
Sprite masks not working on sprites using a GPU-instanced material Steps to reproduce:- Create a sprite mask- Create a new material ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "You cannot save to an invalid folder" warning dialog box is shown when canceling Tile Palette creation
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash