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1
votes
Fixed

[Linux Editor] Dragging a prefab across Scene view and placing it on a s...

Linux

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Oct 20, 2016

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Version/s: 5.4.1f1

When prefabs are dragged across Scene view to place them to an empty script field in the Inspector, after placing the prefab, it sta... Read more

0
votes
By Design

[IL2CPP] transform.GetType().GetProperties does not return some of the p...

IL2CPP

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Oct 20, 2016

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Version/s: 5.4.1f1

Steps to reproduce:1) Open the attached project.2) Build for iOS or Android with IL2cpp as the scripting backend.3) Run on a device.... Read more

0
votes
Not Reproducible

[Linux Editor] Prefabs dragged across the Scene are offset from the mous...

Linux

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Oct 21, 2016

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Version/s: 5.5.0xb5

Prefabs that are dragged from Assets folder to be placed in the Scene, are offset from the mouse cursor, depending on how far the cu... Read more

0
votes
Won't Fix

Word Space Canvas doesn't show up in Frame Debugger when debugging a Sta...

UI

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Oct 20, 2016

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Version/s: 5.3.6f1

To reproduce:1. Open the attached project2. Enable "Run In Background"3. Build and run the project4. Open the Frame Debugger window,... Read more

0
votes
Fixed

[VR] Editor crash when switching between VR and non-VR w/ Image effects ...

VR

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Sep 06, 2016

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Version/s: 5.4.0p4

Steps to reproduce:1. Download and open attached project2. Open scene "toggle_test"3. Make sure VR device is connected and that in p... Read more

0
votes
Fixed

Builds containing character ';' do not run

Windows Standalone

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Oct 21, 2016

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Version/s: 5.5.0b9

Steps to reproduce:1. Create a New project2. File > Build & Run > Build And Run3. Give any name that contains character ";... Read more

0
votes
Fixed

Upgrading particle system to 5.5.0 causes it to use previously unused em...

Shuriken

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Oct 21, 2016

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Version/s: 5.4.1f1

How to reproduce:1. Download attached project2. Open it with Unity 5.4.13. See that 'Footprints' gameobject emission type is set to ... Read more

1
votes
By Design

Unable to serialize some of Unity's formats to Json with EditorJsonUtili...

Serialization

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Oct 17, 2016

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Version/s: 5.5.0b1

Steps to reproduce:1. Download and open the attached project2. Open Window-->Editor Tests Runner3. Click "Run All" Expected resul... Read more

7
votes
Fixed

MeshSkinning.Update is Slowed Down by MeshSkinning.CalcMatrices

Animation

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Oct 20, 2016

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Version/s: 5.4.1f1

MeshSkinning.Update is Slowed Down by MeshSkinning.CalcMatrices. CPU time used by CalcMatrices is ~150% more than it used to be. (Co... Read more

0
votes
Not Reproducible

Transform.SetParent() with worldPositionStays = false sometimes results ...

UI

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Oct 21, 2016

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Version/s: 5.4.1p4

How to reproduce:1. Open user's attached project2. Open scene 'Main'3. Enter play mode4. Click 'Add Image' button4.1. If created chi... Read more

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