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[Terrain Toolbox] Splitting Terrain results in ArgumentOutOfRangeException
Repro steps:1. Use a project with Terrain Tools2. Create a terrain3. Open the Terrain Toolbox4. Go to "Utilities"5. Select the terra... Read more
[HDRP] Minor issue. Layered materials dont copy tiling information when ...
When creating a layered material (LayeredLitTesselalation in this case), user can drag and drop other materials to quickly copy thei... Read more
Addressable Assets are not released when prievous AsyncOperationHandle i...
Steps to reproduce:1. Open user's attached project "sandbox-addressable.zip"2. Build the project for Android3. Connect the device to... Read more
[HDRP] Faded lights aren't culled to allow bright Lights to activate eve...
Reproduction steps:1. Open project in "case_1203644-FadeLightCullIssue.zip"2. Open "LightScene.unity"3. Notice that Point Lights hav... Read more
[2D][Sprite Atlas V2] Master V2 Atlas unable to accept folder in Objects...
[2D][Sprite Atlas V2] Master V2 Atlas unable to accept folder in Objects for Packing Repo steps:1. Select "MasterV2.spriteatlasv2" i... Read more
Alpha channel is not not visible when using Baked Shadowmask mode in the...
Steps to reproduce: 1. Open the attached repro project2. Bake the lighting3. Make sure that Shadowmask scene viewport mode is enable... Read more
[Bug] Shader compilation bar never reaches end state on first time proje...
When opening HDRP template the first time, the progress bar never reaches completion. Upon closing and reopening the project the iss... Read more
Baking lightmaps with cache server enabled returns incorrect lightmaps
When baking lighting in a project using the cache server, the lightmaps are ok during the bake but at the end when files get saved o... Read more
[Shader Graph] Shader's "Scene Depth" Node stops working when a Shader K...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Inspect the Quad in front of Camera3. Open "ShaderBug"... Read more
[HDRP] Diffusion Profile List loses references when project is reopened
Steps to reproduce:1. Create a new HDRP project2. Create a Diffusion Profile3. Assign it to a Lit Subsurface Scattering material4. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes