Search Issue Tracker
Fixed in 8.0.0-pre.1
Fixed in 3.2.13, 5.0.9, 6.0.7, 7.0.1
Votes
0
Found in [Package]
7.0.0-pre.3
Issue ID
1351543
Regression
No
[2D Animation] IndexOutOfRangeException error is thrown when pasting bone data
How to reproduce:
1. Open the attached project
2. In the Project Window, select the "Avatar_Base"
3. Open the Sprite Editor (selected in the Inspector window)
4. In the Sprite Editor window, switch to the Skinning Editor
5. Create bones
6. Copy created bones
7. Paste them in any other sprite
Expected result: Bones are pasted and there are no errors
Actual result: Bones are not pasted and there is an IndexOutOfRangeException error thrown
Reproducible with: 3.2.10 (2019.4.29f1), 5.0.7 (2020.3.16f1), 6.0.5 (2021.1.17f1), 7.0.0-pre.3 (2021.2.0b7, 2022.1.0a5)
Note:
- Bone data is copied from a PSB file, doesn't seem to be reproducible with PNGs
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when loading RenderDoc with Graphics API set to OpenGLES2 or OpenGLES3
- [Windows] Development Build with no scenes shows a purple screen when using OpenGLES3 graphics API
- Shader variants take too much memory at runtime
- [HDRP][VFX] Output mesh with default shader is incorrectly sorted before the HDRP fog
- Error "'GamepadSpeakerOutputType' does not exist in the namespace 'UnityEngine'" occurs in the Console when building a project
Add comment