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0
votes
Duplicate

AgentDetachesAndAttachesToSurface test fails in NavMeshComponents-2018.1...

AI Navigation

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Jul 03, 2018

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Version/s: 2018.1.7f1

AgentDetachesAndAttachesToSurface test fails in NavMeshComponents-2018.1 project To reproduce:1) Open attached project or get it fro... Read more

0
votes
By Design

ConvexHullBuilder throws errors while exporting inflated mesh to asset b...

Physics

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Apr 09, 2018

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Version/s: 2017.3.0f3

How to reproduce:1. Open tester-submitted project (FBXProblem.zip)2. Open Asset Bundle Browser3. Build asset bundles4. Inspect "nose... Read more

0
votes
Won't Fix

Environment lighting does not get applied to LOD group's child objects w...

Camera

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Jul 02, 2018

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Version/s: 2017.4.1f1

To reproduce:1. Open user's attached project2. In Hierarchy window, select Sphere object (parent)3. In Inspector window, try changin... Read more

3
votes
Fixed

[SpeedTree] 2018.3 : Assertion appears after Playmode started from Prefa...

Scene Management

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Jul 03, 2018

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Version/s: 2018.3.0a4

Steps:1. Open https://drive.google.com/file/d/11sgHCDokZoj1b92P-hTCSOCu8pWhXhhF/view?usp=sharing2. Instantiate Confier_Desktop.spm3.... Read more

0
votes
Not Reproducible

[Imported Prefabs] Attempt to open empty legacy prefab shows exceptions ...

Scene Management

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Jul 03, 2018

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Version/s: 2018.3.0a4

Steps: Link to empty prefab: https://oc.unity3d.com/index.php/s/XHnCCg95bn8D6fw 1. Put an empty prefab into Editor2. Double click on... Read more

0
votes
Not Reproducible

[Improved Prefabs] Error message appears twice from two different pieces...

Scene Management

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Jul 03, 2018

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Version/s: 2018.3.0a4

Steps:1. Create a prefab out of any GameObject2. Open it in Prefab Mode3. Add script on it4. Delete script asset5. Drag root GameObj... Read more

0
votes
Fixed

[Improved Prefabs] Adding a new script from "Add Component" button in In...

Scene Management

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Jul 03, 2018

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Version/s: 2018.3.0a4

Steps:1. Create a prefab out of any GameObject2. Open it in Prefab Mode3. Select root GameObject4. Click on "Add Component" button a... Read more

0
votes
Fixed

[PLM] No emissive GI contribution for objects using custom meta pass lig...

Progressive Lightmapper

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Jul 03, 2018

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Version/s: 2018.3.0a3

Steps to repro: 1. Open the attached project and 'cube' scene;2. Observe that cubes using custom emissive meta pass shaders contribu... Read more

0
votes
Not Reproducible

[Improved Prefabs] Attempt to make a new prefab from existing instance w...

Scene Management

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Jul 03, 2018

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Version/s: 2018.3.0a4

Steps:1. Make a prefab with any script2. Have the instance of it in the Scene3. Delete script==> Instance is with missed script n... Read more

0
votes
By Design

Mipmap generation is different between Unity 2017.* and Unity 2018.*

Graphics - General

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Jul 01, 2018

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Version/s: 2018.1.0f2, 2018.1.6f1

To reproduce: 1. Download attached .zip file "ParticleTrails.zip" and open "ParticleTrail2017" project in Unity2. Open "Main" scene3... Read more

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