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Won't Fix

Votes

0

Found in

2018.1.6f1

Issue ID

1052839

Regression

No

Dynamically generated assemblies created with C#'s native AssemblyBuilder class cause project to break

Scripting

-

How to reproduce:
1. Open the attached user project and reimport the "unityImportTest.cdb" asset
2. Tab out/in so the DLL (CastleDBTypesAssembly) is added to the Assets folder
3. In the Hierarchy click on the "testGameObject" and then in the Inspector Window click "Test" - observe the Console
4. Comment out the Debug line in the "CDBTest.cs: script.and then uncomment lines 17-19
5. Go back to Unity, click on the "testGameObject", click "Test", and observe the proper Debug "testing" message is still printed.
6. Make a new Monobehaviour script in the project with Create > C# Script and try to attach it to any object in the Hierarchy

Expected result: the commented out debug message no longer appears, adding new scripts works as intended
Actual result: the commented out debug message still appears in the console, adding new scripts to game objects fails

Reproduced in: 2018.2.1f1, 2018.1.9f1
Couldn't test with: 2018.3.0a5, 2017.4.6f1, 2017.2.3p2, 2017.1.5f1

  1. Resolution Note:

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.

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