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TextMesh Pro writes to POSITION instead of SV_POSITION
Within the TextMesh Pro assets, the Bitmap shaders (TMP_Bitmap and TMP_Bitmap-Mobile) both write to POSITION rather than SV_POSITION... Read more
Managed Union does not work with Experimental .NET 4.6
Managed Union script (user's script) throws an exception when using .NET 4.6. With .NET 3.5 everything works as expected. Steps to ... Read more
ScreenPointToRay has a huge offset when using VR headset
Steps to reproduce: 1. Open attached project "940733.zip" 2. Open "Sample" scene 3. Select 'Main Camera' in the Hierarchy 4. Under '... Read more
[SPI] OpenVR doesn't render anything in HMD using single pass instancing...
If using OpenVR with Single Pass Instancing there is nothing rendering to the HMD (I was using a Rift). The editor shows an image a... Read more
Animation with negative speed multiplier parameter ignores Animator stat...
Steps to reproduce: 1.Open attached ’SpeedMultiplierTransition' Unity project 2.Open scene ’Scene’ 3.Enter Play mode 4.Hold left mou... Read more
[Android] Signing fails in case of complex password for keystore/alias
STR: 1. Open attached repro project or create empty one 2. Use attached keystore with passwords for: - keystore: @*&^FG@#F&FS@uygaei... Read more
[GI] Setting Scale in lightmap to 0 culls an object from lighting calcul...
Setting Scale in lightmap to 0 on an object removes it from the lighting calculation in 2017, and does not produce a realtime lightm... Read more
Particle UI stuttering when navigating up and down since enabling partic...
Repro steps (original attached project): 1. Drag "MissilesCollision" prefab into the scene. 2. Make sure the Particle Editor is open... Read more
[Video Player] VideoPlayer.loopPointReached is being called 2 times when...
How to reproduce: 1. Open the attached "loopPointIssue" project and "Repro" scene 2. Inspect "player" GameObject, it has a Video Pla... Read more
Build crashes on _VEC_memcpy when continuously Starting and Stopping Web...
How to reproduce: 1. Open QA-supplied project 2. Load scene "Main" 3. Build for PC 4. Run the build and wait until it crashes (exper... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP