Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0p2
Issue ID
940690
Regression
No
TextMesh Pro writes to POSITION instead of SV_POSITION
Within the TextMesh Pro assets, the Bitmap shaders (TMP_Bitmap and TMP_Bitmap-Mobile) both write to POSITION rather than SV_POSITION in their v2f structs. This results in a failure for the shader to compile properly on platform requiring system value shader semantics (such as PS4).
Reproduction Steps:
1. Build & Run the attached example project on an impacted platform
2. Observe no visible text on the screen
3. Edit the TMP_Bitmap shader, line 66, and change POSITION to SV_POSITION
4. Observe the text now renders as expected
Reproducible in TextMesh Pro version 1.0.55.0b11 from the Asset Store.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment