Search Issue Tracker
Fixed in 2017.3.0f3
Votes
2
Found in
2017.1.0f3
Issue ID
941112
Regression
No
Animation with negative speed multiplier parameter ignores Animator state transitions
Steps to reproduce:
1.Open attached ’SpeedMultiplierTransition' Unity project
2.Open scene ’Scene’
3.Enter Play mode
4.Hold left mouse button for 1 or more seconds and release
Expected results:
Animation transitions back to the default state
Actual results:
Animation ignores the transition to the default state
Reproduced in: 2017.3.0a4, 2017.2.0b7, 2017.1.0p3, 2017.1.0f3, 5.6.3f1, 5.5.4p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment