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Vertex clamping for shadow maps causes artifacts
Vertex clamping for shadow maps causes artifacts when large and scaled up objects are used. To reproduce: 1. Open the project, att... Read more
Each position axis not being processed individually when compressing ani...
To reproduce: 1. Create new unity project, import user's FBX file 2. Open Animation window, in Project window, expand imported FBX f... Read more
VideoPlayer performs very poorly on a device when "Multithreaded Renderi...
Reproduction steps: 1. Open the attached project; 2. Check if "Multithreaded Rendering" is enabled in Player Settings; 3. Build the ... Read more
Handle with localRotation is using its parent rotation value even if tra...
Reproduction steps: 1. Open the attached project "HandlesRotationHandleBug.zip"; 2. Open the HandleBug.scene; 3. Select the GameObje... Read more
Migrating project from Mac to Windows disallow switching from Android to...
How to reproduce: 1. Create new project on Mac 2. Change Build Setting to Android 3. Open the same project on Windows 4. Try to chan... Read more
[IL2CPP] "IL2CPP error for type 'System.Char' in assembly" error is thro...
To reproduce: 1. Open project attached by the user 2. In player settings make sure that Scripting Define Symbols is set to ARK_WEBRE... Read more
Memory leaks when resizing Game or Scene window
Steps to reproduce: 1. Create new project 2. Open Task Manager 3. Resize Game or Scene window Expected results: When changing Game/... Read more
Memory leak in Editor
1. What happened Attached project reports value returned by Profiler.GetTotalAllocatedMemoryLong(). That value steadily increasing. ... Read more
Host migration does not work with custom Channels
Host migration does not work with custom Channels 1. Create a simple project (offline/online scene, player). 2. Add Network Manage... Read more
Scene Manager Setup ignores foldout state in hierarchy and collapses all...
Steps to reproduce: 1. Open the attached project 2. Open "Window/Bug Report/Scene Setup Window 3. Open some scenes in the hierarchy ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Player remains in Windows Background processes when the application is closed
- [Android] The built-in URP shaders Lit, Complex Lit and the Simple Lit are not rendered when built on Android devices with an Adreno 300 series GPUs
- "Radio Button" disappears when added under the "RadioButtonGroup" and the parent Visual Element is selected
- ScrollView Scrollbar is jittering when Movement Type "Elastic" is selected and a mouse with a freewheel is used
- [WebGL]"TypeError: Cannot read properties of undefined (reading 'length')" error is thrown when starting the Player when config.autoSyncPersistentDataPath is set to true