Search Issue Tracker
[Android] Building app using "Ctrl + B" shortcut uses the last used conf...
Steps to reproduce:1. Open the attached project2. Open Build Settings window (File > Build Settings...)3. Check the "Build App Bu... Read more
[GPU PLM][Denoising] Artifacts after baking GI with certain lighting set...
Steps to repro:1. Download the ArchViz Pro vol.6 project (link attached in the comments) and sync to revision `8546d9d7f07d` of the ... Read more
[AsyncProgress] Initializing the C# Progress class from a non main threa...
If you use the C# Progress class and it is not initialized, the static constructor will be called. The constructor is not thread saf... Read more
[UWP] Not adding NET_STANDARD_2_0 define
How to reproduce:1. Open the attached "New Unity Project.zip" project2. Switch to UWP3. Select .NET Standard 2.0 Scripting backend i... Read more
Lighting Renders Incorrectly when using 2D Lighting and Perspective camera
How to reproduce:1. Open attached project "Kevin.zip"2. Open "Light Scene" scene3. Move around "Light 2D" GameObject while observing... Read more
Stepped keys in ".fbx" asset do not always have the correct animation cu...
Reproduction steps:1. Create a new Unity project and open it2. Import attached "1322543Test.fbx" asset to your project3. Select this... Read more
UnityWebRequest coroutine is running when CanvasUpdateRegistry.IsRebuild...
How to reproduce:1. Open the attached project "New Unity Project.zip"2. Open SampleScene3. Click Assets > Build Asset Bundles4. C... Read more
[UWP] [TextMeshPro] Caret does not show up in TMP Input Field on HoloLens 2
How to reproduce:1. Open the attached "CaretBug.zip" project2. Build the "BugScene" Scene to UWP3. Open Visual Studio solution4. Dep... Read more
[Simulator] Wrong Screen.width/height values returned in OnEnable when r...
How to reproduce:1. Open attached project "BadResolution.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Select "Script" Game Ob... Read more
Environment changes are not saved into the Scene Template when lighting ...
How to reproduce:1. Create a new project2. Open the Environment Lighting settings (Window->Rendering->Lighting Settings->En... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field