Search Issue Tracker
Unity allocates all system's RAM and freezes when opening an empty proje...
Reproduction steps: 1. Try opening the attached project 2. Inspect Unity's memory usage in task manager Expected result: Project op... Read more
[V1 - V2 Regression] The mainObjectFileID value is not set when creating...
How to reproduce: 1. Open user's attached "mainObjectFileID test - 2019.4.8f1" project 2. Create a "MyMaterial" Material by going to... Read more
NullReferenceException error is thrown on installing any package when Sc...
-NullReferenceException error is thrown on installing any package when New scene Template window is open. -Template window becomes b... Read more
FrameAll command does not frame an Infinite track correctly
1) Create a new timeline 2) Add an animation track, along with an animator binding. 3) Add keyframes to this track 4) Zoom out and p... Read more
[2D Sprite Shape] Assertion failed exception is thrown on undoing after ...
Assertion failed exception is thrown on undoing after clicking on Create Range button. Steps to repro: 1. Create a new project. 2. ... Read more
[Android] Screen.orientation does not change if rotating device from one...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Hold the device in either landscape orientation and notice the ... Read more
[Terrain Tools] heightmap import ignores "raw file mode" checkbox if a t...
Repro steps: 1. Using the Terrain Toolbox (Terrain Utilities), export two distinct (make sure they look identifiably different) heig... Read more
[Collab] Moving an empty folder before publishing hides it from the Coll...
How to reproduce: 1. In a Collab-enabled Project, add a new folder. Notice that the folder's meta file appears in the Collab Toolbar... Read more
[iOS] iOS build fails for devices which only support armv7 then the Arch...
How to reproduce: 1. Open the attached "New Unity Project (3)" project 2. Make sure that Architecture is set to Universal in Player... Read more
NullReferenceException error is thrown when updating more than one Avata...
How to reproduce: 1. Open the user's attached "AvatarUpdateTest.zip" project 2. Expand the "boss_gongshujin001" Asset in the Project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "EndLayoutGroup: BeginLayoutGroup must be called first." error is thrown after building the project when Scripting Backend and Api Compatibility Level fields are changed
- GameObjects with Local Volumetric Fog Component and Fog Volume Shader Graph produce numerous render errors when there are more than 300 of them generated in the Scene
- Adaptive Probe Volumes system places some Light Probes in incorrect positions when Generating Lighting
- Constant buffer is not properly updated for the depth pass when rendering a custom mesh on DirectX12
- AfterRendering Event of the URP RendererFeatures renders with inverted Y axis