Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.51f1
Issue ID
UUM-84914
Regression
Yes
"EndLayoutGroup: BeginLayoutGroup must be called first." error is thrown after building the project when Scripting Backend and Api Compatibility Level fields are changed
*Steps to reproduce:*
1. Create a new project with 3D (Built-in Render Pipeline) template
2. Open Player Settings (Edit > Project Settings... > Player)
3. Change Api Compatibility Level
4. Change Scripting Backend
5. Build And Run
6. Observe the Console
*Actual results:* "EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:203)" error is thrown
*Expected results:* No warnings or errors are thrown
*Reproducible with versions:* 2022.3.47f1, 2022.3.51f1
*Not reproducible with versions:* 2021.3.45f1, 2022.3.46f1, 6000.0.23f1
*Tested on (OS):* macOS Sonoma 14.5 (Intel), macOS Sonoma 14.6 (M1), Windows 11, Ubuntu 20.04
*Notes:*
- If the issue is not reproducible try steps 3-6 several times
- Error is clearable
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Resolution Note:
This issue does not reproduce on latest version of Unity 6.