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Won't Fix
Votes
0
Found in
2022.3.51f1
Issue ID
UUM-84914
Regression
Yes
"EndLayoutGroup: BeginLayoutGroup must be called first." error is thrown after building the project when Scripting Backend and Api Compatibility Level fields are changed
Steps to reproduce:
1. Create a new project with 3D (Built-in Render Pipeline) template
2. Open Player Settings (Edit > Project Settings... > Player)
3. Change Api Compatibility Level
4. Change Scripting Backend
5. Build And Run
6. Observe the Console
Actual results: "EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:203)" error is thrown
Expected results: No warnings or errors are thrown
Reproducible with versions: 2022.3.47f1, 2022.3.51f1
Not reproducible with versions: 2021.3.45f1, 2022.3.46f1, 6000.0.23f1
Tested on (OS): macOS Sonoma 14.5 (Intel), macOS Sonoma 14.6 (M1), Windows 11, Ubuntu 20.04
Notes:
- If the issue is not reproducible try steps 3-6 several times
- Error is clearable
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Resolution Note:
This issue does not reproduce on latest version of Unity 6.