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Found in
6000.0.23f1
Issue ID
UUM-84912
Regression
No
GameObjects with Local Volumetric Fog Component and Fog Volume Shader Graph produce numerous render errors when there are more than 300 of them generated in the Scene
How to reproduce:
1. Open the “Inventory Game” project
2. Open the “OutdoorsScene”
3. In the Hierarchy, click on the “HexGrid” GameObject
4. In the Inspector, set “Max Tiles” to 300 or more
5. Enter Play Mode
Expected result: No errors appear in the Console
Actual result: The Console is displaying numerous “RenderPrimitivesIndexedIndirect: GraphicsBuffer argument offset reads out of bound” errors
Reproducible in: 6000.0.24f1
Could not test with: 2021.3.45f1, 2022.3.51f1 (Compilation errors)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
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