Search Issue Tracker
Fixed in 6000.0.42f1
Fixed in 6000.0.X, 6000.1.X, 6000.2.X, 7000.0.0a23, future release
Votes
1
Found in
6000.0.23f1
6000.1.0a1
6000.2.0a1
Issue ID
UUM-84912
Regression
No
GameObjects with Local Volumetric Fog Component and Fog Volume Shader Graph produce numerous render errors when there are more than 300 of them generated in the Scene
How to reproduce:
1. Open the “Inventory Game” project
2. Open the “OutdoorsScene”
3. Enter Play Mode
Expected result: No errors appear in the Console
Actual result: The Console is displaying numerous “RenderPrimitivesIndexedIndirect: GraphicsBuffer argument offset reads out of bound” errors
Reproducible in: 6000.0.24f1
Could not test with: 2021.3.45f1, 2022.3.51f1 (Compilation errors)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant
Add comment