Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.4
2019.4.9f1
2020.1
2020.2
Issue ID
1273659
Regression
No
Unity allocates all system's RAM and freezes when opening an empty project with many packages
Reproduction steps:
1. Try opening the attached project
2. Inspect Unity's memory usage in task manager
Expected result: Project opens without any issues
Actual result: Project freezes after opening, takes all available system's RAM
Reproducible with: 2019.4.9f1, 2020.1.4f1, 2020.2.0b1
Couldn't test with 2018.4 (errors after downgrade)
Notes:
1. On 2020.1, 2020.2 streams Unity doesn't freeze, but still takes ~10GB RAM (80-90% of available memory)
2. Repro project doesn't have any assets but does include a lot of Unity Packages
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note:
The issue was not reproducible on different machines