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[iOS] RigidBody is stuttering while moving it with MovePosition()
Reproduction steps:1. Open the attached project "StutterTest.zip";2. Build the scene for iOS;3. Launch the project on the device;4. ... Read more
[HDRP] Using more than one Directional Light results in other Directiona...
Steps to reproduce:1. Open attached project2. Open Scenes/SampleScene3. Check out the shadows on the bigger cube, disable Directiona... Read more
PostProcessing V2 artifacts when changing renderViewportScale
The Ambient Occlusion effect within the PostProcessing Stack (V2) shows visual artifacts when changing the XRSettings renderViewport... Read more
Assets saved from Excel, Word and similar applications fail to import co...
Steps to reproduce:1. Create a new project2. Create a new Excel file and save it in the Assets folder or open an Excel file already ... Read more
"Opened" event of a WebSocket4Net.WebSocket does not get called when ope...
How to reproduce:1. Open the "SampleScene" scene in the attached project2. Enter the Play mode Expected result: In the Console windo... Read more
[VideoPlayer][Android] Playing video when WaitForFirstFrame is disabled ...
How to reproduce:1. Open the attached project2. Switch platform to Android3. Build and run Far Plane and Near Plane scenes on Androi... Read more
Reset button, placeholders & input fields clips when player settings win...
On shrinking Inspector window horizontally for player settings clips reset button, placeholders and input fields. Steps to Repro:1. ... Read more
[Profiler] Incorrect processes are assigned to coroutines in CoroutinesD...
To reproduce:1. Open user's attached project "CoroutineTest.zip", scene "test"2. Make sure Profiler window is visible and VSync grap... Read more
"Event EventCrouch called on client" error pops up when two classes impl...
How to reproduce:1. Open attached Unity project "NetworkInterfaceTest"2. Load scene "SampleScene"3. Enter the Play mode4. Press "Cro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS