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MacOS scrolling overly sensitive when zooming in scene view
How to reproduce:1. Create a new project2. Zoom the camera slightly in the scene view Expected result: Camera zooms in/out slightlyA... Read more
[BiRP/URP] Game Object with Cast Shadows type set to Shadows Only flicke...
How to reproduce: 1. Open the user's attached "CommandBuffer.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Move th... Read more
[Cross-pipeline] HDRP Wizard window appears on opening a new URP project...
Repro steps:1. Create a new project with the HDRP and URP packages installed2. Set the project to use URP as the active RP3. Restart... Read more
[Cross-pipeline] Post Processing defaults to HDRP in a URP project when ...
Repro steps: 1. Open a project with both HDRP and URP packages installed2. Set URP as the active render pipeline3. Create a new glob... Read more
[HDRP] Camera Clipping planes ranges allow for unsupported user input
If a user inputs a Near Clipping Plane value of .03 or less or 1048577 or higher, then shadows will no longer render properly. In th... Read more
[Android][Adreno][OpenGLES3] Rendering Artifacts glitch on Adreno 630 wh...
Reproduction steps:1. Open the attached project "Repro"2. Open Scene "SampleScene"3. Build and Run on Android4. Zoom in and move the... Read more
Scene and Game Views get zoomed in and out after creating/modifying a sc...
Repro steps:1. Open the attached project "Tetris"2. Create a new script Expected: Script is created and no movement is seen in the s... Read more
NavMeshModifier fails to Override Area when Area Type is set to Not Walk...
Reproduction steps:1. Open project "case_1335753-NavMeshModifierNonWalkableBug"2. In the Assets folder, go to Assets>Scenes3. Ope... Read more
[Standalone] Handheld does not exist
How to reproduce:1.Open the attached "HandheldBug.zip" project2. Build and run on Windows Standalone Expected result: Build succeeds... Read more
[UWP] build Crashes when trying to switch Scene
How to reproduce:1. Open the attached project (link in description)2. Build and run to UWP3. Open built the solution in Visual Studi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template