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Duplicate
Votes
0
Found in [Package]
0.1.0-preview.2
Issue ID
1335753
Regression
No
NavMeshModifier fails to Override Area when Area Type is set to Not Walkable
Reproduction steps:
1. Open project "case_1335753-NavMeshModifierNonWalkableBug"
2. In the Assets folder, go to Assets>Scenes
3. Open "NavMeshModifierBug" Scene
4. Select "NavMeshSurface" GameObject
5. Observe Scene view
Expected result: No Walkable Area on "NavMeshModifier-NotWalkable" GameObject
Actual result: There is a Walkable Area on "NavMeshModifier-NotWalkable" GameObject
Reproducible with: 0.1.0-preview.2 (2019.4.24f1, 2020.3.8f1, 2021.1.4f1, 2021.2.0a17)
Could not test with: 2018.4.34f1 (Doesn't have NavMeshModifier Component)
Notes:
• Override Area works as intended when Area Type is set to "Jump" or "Walkable" in NavMeshModifier
• Override Area also doesn't affect children of GameObject when Area Type is set to "Walkable" in NavMeshModifier
-
Resolution Note:
Not reproducible in 2021.2.0a18 (NavMesh 0.1.0-preview.2)
Duplicate of 1109195
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This is a duplicate of issue #1109195