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Burst yields different results than mono when using a large (>= 2147483...
How to reproduce:1. Open the user's attached project2. Open the SampleScene3. Enter the Play mode4. Observe the Console Expected res... Read more
Rigidbody with interpolate setting set to Interpolate or Extrapolate doe...
Steps to reproduce:1. Download and open Unity project from the google drive link2. Open "Test" scene3. Select Spaceship object in Hi... Read more
Panels in Scene view don't respond to mouse input when Hand tool is sele...
How to reproduce:1. Open the attached project2. Open "SampleScene" Scene3. In the Hierarchy, press on "Particles" GameObject4. Selec... Read more
Setting padding in % does not affect Label in UI Builder when Margin is ...
How to reproduce:1. Open the attached project "Bugs reports.zip"2. Open Assets/UI Toolkit/New Folder/NewUXMLTemplate.uxml3. Select "... Read more
Play Mode Profiler does not wait for Application.targetFrameRate
Reproduction steps:1. Open the attached "ProfilerNotShowingWaitForTargetFPS.zip" project2. Enter Play Mode3. Open the Statistics pan... Read more
Cannot pass ModelInspector's type when calling Editor.CreateCachedEditor...
How to reproduce:1. Create a new project with the default 3D template2. Create an empty script3. Inherit the 'Editor' class4. Write ... Read more
Crash on fbxsdk::FbxMemoryFile::Open when importing an fbx file
Reproduction steps:1. Open the attached user's project2. If the editor does not crash during launch, reimport 'Assets/HairStrand.fbx... Read more
UI shaders are not rendered in Game View from 2021.2.0b2
Reproduction steps:1. Open the attached project from the google drive link2. Make both Scene and Game view windows visible3. Enter P... Read more
Tilemaps ignores Order of Layers until you enter to Play
To reproduce: 1. Download the attached "TileLayerBug.zip" project and open in Unity2. Open "Unity_Office_4th_Floor2" scene3. Select ... Read more
Terrain turns pink when zooming out in the Scene/Game view
Steps to reproduce:1. Create a new Universal Render Pipeline project2. Create a new Scene and open it3. Create a new Terrain in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size