Search Issue Tracker

0
votes
Fixed

[macOS] Setting fullscreen resolution in macOS stretches/squashes windo...

Deployment Management

-

Jul 14, 2017

-

Version/s: 5.3.7p4

To reproduce: 1. Open attached project 2. Build and run 'test' scene, set resolution to 1280x1024 fullscreen Expected vs Actual: sc... Read more

0
votes
Fixed

When project has compiling error, some prefabs get broken GUI and spams ...

Asset and Scene Management

-

Jul 14, 2017

-

Version/s: 2017.2.0b3

How to reproduce: 1. Open the attached project or download "Toy Car Game" from Asset Store 2. Notice that it has one compilation err... Read more

2
votes
Fixed

An app with a 360-degree video and enabled Gear VR does not move smoothl...

Mobile

-

Jul 13, 2017

-

Version/s: 2017.1.0f3

Reproduction steps: 1. Open the attached project; 2. Enable VR and set to Oculus in Player Settings; 3. Build the scene "Main" on a ... Read more

8
votes
Fixed

NavMesh is generated differently depending on the world position of the ...

AI Navigation

-

Jul 13, 2017

-

Version/s: 5.5.0f3

To reproduce: 1. Open the project, attached by the user (NavmeshBug.zip) 2. Open the "NavmeshRepro" scene 3. Open Navigation window... Read more

0
votes
Duplicate

[WebGL] IL2CPP crash: 'INFO:root:Checking JS engine ['...\node.exe','--s...

WebGL

-

Jul 14, 2017

-

Version/s: 2017.1.0f3

To reproduce: 1. Open project 2. Build scene for WebGL Expected: scene will be built without any errors Actual: IL2CPP.exe crashes,... Read more

0
votes
Fixed

[5.6] Editor crash when playing sample scene in 'proSreenShot Solution' ...

Graphics - General

-

Jul 14, 2017

-

Version/s: 5.6.2p2

1. What happened Editor crashes when taking snapshots in 'BlendLogoAndIgnore_example03' or 'RuntimeAPI_example04' sample scenes from... Read more

0
votes
Fixed

[SubEmitters] When upgrading projects, inheriting "everything" wrongfull...

Visual Effects - Legacy

-

Jul 14, 2017

-

Version/s: 2017.1.0f3

Systems with sub emitters set to inherit "everything" now will also inherit lifetime. This is an issue particularly with death sub e... Read more

0
votes
Duplicate

[Regression][MemoryLeak] Mesh memory increases when reenabling images un...

Graphics - General

-

Jul 13, 2017

-

Version/s: 2017.1.0f3

To reproduce: 1. Open project attached by QA 2. Make sure that "test_scene" is opened 3. Hit play and inspect profiler (focused on t... Read more

0
votes
By Design

[Gradle] CommandInvokationFailure: Gradle build failed with with non-zer...

Mobile

-

Jul 13, 2017

-

Version/s: 5.6.2f1

Steps to reproduce: 1) Download attached project 'ExportGradleFailure.zip' and open in Unity 2) Make sure BuildSystem is set to Gra... Read more

0
votes
Duplicate

Event System does not trigger if Canvas Render mode is set to "Screen Sp...

uGUI

-

Jul 13, 2017

-

Version/s: 2017.1.0f3

How to reproduce: 1. Open attached project 2. Set Canvas Render mode to "Screen Space - Camera" or "World Space" (result is the same... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.