Search Issue Tracker
Properties clips for "Noise" and "Sub Emitter" module for the particle s...
Input, selection and drop down fields clips for "Noise" and "Sub Emitter" module for the particle system when inspector window shrin... Read more
[Improved Prefab] Override indicator won't show for "Trigger" and "Colli...
Override indicator (It's a blue line which comes next to the edited property and the property name being bold) won't show for the "T... Read more
[UWP] .NET build fails if in script Unity.Jobs is referenced
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Change scripting backend to .NET4. Build project Expected... Read more
NullReferenceException when entering Play Mode with Parameter window open
Steps to reproduce: 1. Open the attached project2. Open any scene3. In the Hierarchy panel, create an empty GameObject3. Make sure t... Read more
Decimal type Input Field does not respect current culture
How to reproduce on Windows OS:1. Go to Control Panel->Clock and Region->Region->Additional settings2. Make sure that Decim... Read more
[Windows] Specific folder reappears after deleting it and pushing change...
To reproduce:1. Open project2. Delete Assets/Plugins/x86_64 using RMB click on folder -> delete4. Right click in the Plugins fold... Read more
Performance decrease in EditorOverhead using Deep Profile
Reproduction steps:1. Open the 2017.4 Project attached in the original case description (the archive size is over 5gb).2. Go to 'Win... Read more
AssetBundleManifestPath does not work when building scenes asset bundles
Reproduction steps:1. Download user's project and open in Unity2. Open "test_scene" scene3. Go to File -> Build Settings and swit... Read more
.PSD files produce artifacts on transparent pixels when using files made...
To reproduce:1. Open user's attached project2. Observe the scene window Expected: no artifacts are seen on spritesActual: sprites fr... Read more
Blank space appears on a docked window when it's expanded horizontally
Blank space appears on a docked window when it's expanded horizontally Steps to Repro:1. Create a new project2. Select any docked wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window